Saturday, August 28, 2010

ANP (Animation Pre-Production) complete!

I have successfully passed ANP, the first month of my final 5 months here at Full Sail.  I will say that this has been one of my favorite classes that I have ever been in despite being a traditional art class.  Despite the fact that I am decisively not a good traditional artist, I worked extremely hard and made sure my work was up to the standards for my focus (Character Rigging / Setup Artist) here at school.  That said, I created what is called a "Proof of Concept" (POC) animatic of my upcoming demo reel for ANP along with several other pieces of work (mostly pre-production to study and think about the rigging process).  The only ones that are relevant are, of course, my POC and my Demo Reel Graphic (DRG) which will be both shown on my youtube link right below.


Proof Of Concept - Youtube Link

If you have any questions or comments that could help make my work better, please feel free to email me at setupwong@gmail.com!

Tuesday, August 10, 2010

Introductions!

Here we are on my, hopefully temporary, blog site where I will post my work, what I have been working on, or anything else I may come across.  I'm sure some of you may be wondering either who I am or what this is all about but, since you're looking at this that you either know me personally or professionally so I will dispense with most of the normal introductions one may have and move on to brighter topics!

As of the 1st of August, I have finally entered the fantastic Full Sail Final's department and am preparing myself, both mentally and physically, for the onslaught of work in the coming months.  The class I am currently in is ANP (short for Animation Pre-Production) and this is basically where I choose my 3 assets to complete to industry standard levels in order to show them on my future demo reel.  However, that is not all that we do in ANP!  Since this is an art based industry, pre-production is essential to just about everything we do.  This not only includes animation, modeling and compositing (all pre-pro heavy) but also includes my personal favorites, rigging/setup artist, and scripting!  So this means I have to work my butt off to research and study different methods that comes with the art of rigging as well as figuring out how muscles work underneath the skin in order to get a rig to deform correctly.  All this equals a very busy Steve for this month!  Luckily I do have some spare time to relax and take my mind off work.  Not that I call it work, because I love what I do!  I mean, if you have fun working then it really doesn't feel like it's work!