Thursday, January 6, 2011

Long Delay and Change of scenery!

Sorry for the extremely long delay.  School was more intense than I originally realized.  Luckily I have officially graduated and am now working on an internship.  Unfortunately, I will be moving this blog to Wordpress which I will upgrade eventually when I finally have funds to support it.  You may find it here:

Thank you all for following this and hope to see you at my new site!

Tuesday, September 21, 2010

Internet Power On!

Internet at my new place is up and running.  Since Saturday is my deadline, I will have a blog posting work on Monday (Sunday is my day for R&R).

Saturday, September 18, 2010

Internet Tuesday

I have good news and bad news.  Good news is that internet will be back up on Tuesday.  The bad news is my work laptop, Archon, is being extremely fussy and it takes about 15 minutes to even get the display working.  I may have to spend some time tinkering with her to get the display working (I may even think she has been jealous because I haven't been using her much due to lack of internet).  So I may end up making my first "major" post on Sunday after my first deadline is over, which is on the 25th.

Monday, September 13, 2010

Moving done! x.X

Apparently running up and down a flight of stairs (including a u turn) all day can lead to very sore legs.  As soon as I get internet up and running at the new place I will update this.

Friday, September 10, 2010

Upcoming post!

I will be making a post on the current status of my work tomorrow (or Sunday) via both Vimeo and Youtube!  I will be going over the following for my rig: Reasons for Shoulder setup, "" "" chest setup, how to attach the feet to an IK/FK leg.  I haven't finished the building process of the rig but I am very close.  I am currently trying to fix a flipping orientation issue with my left thumb so hopefully I will be finished that (and the SDK's) to show you.  If you would like me to show anything else, feel free to ask!

Saturday, August 28, 2010

ANP (Animation Pre-Production) complete!

I have successfully passed ANP, the first month of my final 5 months here at Full Sail.  I will say that this has been one of my favorite classes that I have ever been in despite being a traditional art class.  Despite the fact that I am decisively not a good traditional artist, I worked extremely hard and made sure my work was up to the standards for my focus (Character Rigging / Setup Artist) here at school.  That said, I created what is called a "Proof of Concept" (POC) animatic of my upcoming demo reel for ANP along with several other pieces of work (mostly pre-production to study and think about the rigging process).  The only ones that are relevant are, of course, my POC and my Demo Reel Graphic (DRG) which will be both shown on my youtube link right below.

Proof Of Concept - Youtube Link

If you have any questions or comments that could help make my work better, please feel free to email me at!

Tuesday, August 10, 2010


Here we are on my, hopefully temporary, blog site where I will post my work, what I have been working on, or anything else I may come across.  I'm sure some of you may be wondering either who I am or what this is all about but, since you're looking at this that you either know me personally or professionally so I will dispense with most of the normal introductions one may have and move on to brighter topics!

As of the 1st of August, I have finally entered the fantastic Full Sail Final's department and am preparing myself, both mentally and physically, for the onslaught of work in the coming months.  The class I am currently in is ANP (short for Animation Pre-Production) and this is basically where I choose my 3 assets to complete to industry standard levels in order to show them on my future demo reel.  However, that is not all that we do in ANP!  Since this is an art based industry, pre-production is essential to just about everything we do.  This not only includes animation, modeling and compositing (all pre-pro heavy) but also includes my personal favorites, rigging/setup artist, and scripting!  So this means I have to work my butt off to research and study different methods that comes with the art of rigging as well as figuring out how muscles work underneath the skin in order to get a rig to deform correctly.  All this equals a very busy Steve for this month!  Luckily I do have some spare time to relax and take my mind off work.  Not that I call it work, because I love what I do!  I mean, if you have fun working then it really doesn't feel like it's work!